This is a website That talks about Violence in media, videgames and any other entertainment sources like social media (Facebook,Instagram,Snapchat) and Television it's effects on our new generation.
This a brief documentary on Violence in the Media and its Effects on Children.
Here's some Tips on How to Deal with Media Violence:
Explain consequences. What parent hasn't heard "but there's no blood" as an excuse for watching a movie or playing a video game? Explain the true consequences of violence, and point out how unrealistic it is for people to get away with violent behavior.
Keep an eye on the clock. Don't let kids spend too long with virtual violence. The more time they spend immersed in violent content, the greater its impact and influence.
Teach conflict resolution. Most kids know that hitting someone on the head isn't the way to solve a disagreement, but verbal cruelty also is violence. Teach kids how to use their words responsibly to stand up for themselves -- and others -- without throwing a punch.
Know your kids' media. Check out ratings, and, when there are none, find out about content. For example, content in a 1992 R-rated movie is now acceptable for a PG-13. Streaming online videos aren't rated and can showcase very brutal stuff.
Keep an eye on interactive media violence. There's no way to accurately measure whether there's more or less violence than in the past, but the pervasiveness of it in interactive forms, such as social media, online videos, and video games, is relatively new.
Advice by age!
Two- to 4-year-old kids often see cartoon violence. But keep them away from anything that shows physical aggression as a means of conflict resolution, because they'll imitate what they see.
For 5- to 7-year-olds, cartoon rough-and-tumble, slapstick, and fantasy violence are OK, but violence that could result in death or serious injury is too scary.
Eight- to 10-year-olds can handle action-hero sword fighting or gunplay so long as there's no gore.
Kids age 13 to 17 can and will see shoot-'em-ups, blow-'em-ups, high-tech violence, accidents with disfigurement or death, anger, and gang fighting. Point out that the violence portrayed hurts and causes suffering, and limit the time they're exposed to violence, especially in video games.
Most M-rated games aren't right for kids under 17. The kid down the street may have the latest cop-killer game, but that doesn't mean it's good for him. The ultra-violent behavior, often combined with sexual images, affects developing brains. Just because your child's friend is allowed to play violent games or watch violent movies doesn't mean they're OK for your child.